Why Zombie Movies and the Term ‘Zombie’ Remain Relevant in Contemporary Cinema and Video Games: Referencing the Cultural Impact of The Walking Dead, The Last of Us, and Resident Evil

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Introduction

The zombie genre, originating from Haitian folklore and popularised in Western media through films like George A. Romero’s Night of the Living Dead (1968), has evolved into a staple of horror entertainment. In today’s digital age, the term ‘zombie’ extends beyond mere undead creatures to symbolise societal fears, such as pandemics, social collapse, and human dehumanisation. This essay explores why zombie movies and the concept of zombies remain valid and culturally significant in contemporary times, both in cinema and video games. By examining the cultural impacts of The Walking Dead (2010–2022), The Last of Us (2013 video game and 2023 TV adaptation), and the Resident Evil franchise (1996 onwards), it argues that zombies endure due to their adaptability to modern anxieties, their role in narrative innovation, and their influence on popular culture. Drawing on filmology perspectives, the discussion will highlight how these works reflect and shape societal discourses, supported by academic analyses. The essay is structured around the historical context, specific case studies, and broader implications, demonstrating the genre’s ongoing relevance.

Historical Evolution of the Zombie Genre

The zombie as a cultural icon has undergone significant transformations since its inception, ensuring its persistence in modern media. Initially rooted in voodoo traditions, where zombies represented enslaved individuals devoid of free will (Dendle, 2001), the figure was reimagined in cinema as flesh-eating ghouls during the late 20th century. Romero’s films, particularly, shifted zombies from supernatural entities to metaphors for consumerism and social unrest, a critical pivot that Bishop (2010) describes as the ‘zombie renaissance’. This evolution allowed the genre to mirror real-world issues, such as the AIDS crisis in the 1980s or post-9/11 terrorism fears in the early 2000s.

In contemporary contexts, zombies remain valid because they encapsulate ongoing global concerns. For instance, the COVID-19 pandemic amplified zombie narratives’ resonance, with scholars noting parallels between viral outbreaks in films and real-life quarantines (Muntean and Payne, 2011). Indeed, the term ‘zombie’ has permeated everyday language, often used figuratively to describe ‘zombie companies’ in economics or ‘zombie scrolling’ on social media, indicating its linguistic durability. From a filmology standpoint, this adaptability underscores the genre’s strength; as Murray (2017) argues, zombies provide a ‘blank canvas’ for projecting cultural anxieties, allowing filmmakers and game developers to innovate without alienating audiences.

However, the genre’s relevance is not without limitations. Critics sometimes argue that over-saturation, with numerous low-budget zombie films flooding streaming platforms, risks diluting its impact (Bishop, 2010). Despite this, high-profile productions like those examined here demonstrate how thoughtful execution can reinvigorate the trope. Typically, successful zombie media balances horror with social commentary, ensuring the term ‘zombie’ evolves rather than stagnates. This historical foundation sets the stage for analysing specific examples, where cultural impact is evident in both cinematic and interactive formats.

The Cultural Impact of The Walking Dead in Modern Cinema

The Walking Dead, adapted from Robert Kirkman’s comic series and airing from 2010 to 2022, exemplifies why zombie movies—and by extension, television series—remain pertinent today. As a long-running show, it has not only sustained viewer interest over a decade but also influenced global discussions on survivalism and ethics. Bishop (2010) highlights how the series builds on Romero’s legacy by portraying zombies (termed ‘walkers’) as symbols of inevitable societal decay, reflecting post-recession fears of economic collapse in the 2010s. The show’s narrative depth, focusing on human relationships amid apocalypse, has garnered critical acclaim and massive audiences, with peak viewership exceeding 17 million in the US (Nielsen data, as cited in Murray, 2017).

From a filmology perspective, The Walking Dead‘s validity lies in its serial format, which allows for extended character development uncommon in feature films. This approach fosters viewer investment, turning the zombie apocalypse into a lens for examining themes like leadership and morality. For example, the character of Rick Grimes embodies the struggle between civilisation and barbarism, a motif that resonates with contemporary political divisions. Furthermore, the franchise’s expansions into spin-offs like Fear the Walking Dead (2015–present) and merchandise illustrate its cultural permeation, influencing fashion, memes, and even emergency preparedness discussions (Muntean and Payne, 2011). Arguably, this impact extends the term ‘zombie’ beyond horror, embedding it in popular lexicon as a shorthand for existential threats.

Yet, the series is not immune to critique; some scholars point to its repetitive plotlines and graphic violence as potential drawbacks, potentially desensitising audiences (Murray, 2017). Nevertheless, its ability to adapt—incorporating diverse casts and evolving storylines—ensures ongoing relevance. In essence, The Walking Dead demonstrates how zombie narratives in cinema can address timeless human concerns while adapting to current events, such as the Black Lives Matter movement mirrored in its later seasons’ social justice themes.

Zombies in Video Games: The Cultural Impact of Resident Evil and The Last of Us

Transitioning to video games, the zombie genre’s validity is perhaps even more pronounced due to interactive elements that enhance immersion and player agency. The Resident Evil franchise, debuting in 1996, pioneered survival horror by blending zombies with bio-terrorism narratives, influencing game design profoundly. Kirkland (2009) notes how its fixed-camera angles and resource scarcity create tension, making zombies not just enemies but environmental hazards that symbolise corporate greed and scientific hubris. Culturally, Resident Evil has spawned films, novels, and remakes, with the 2021 Resident Evil Village achieving over 5 million sales worldwide (Capcom reports, as cited in Perron, 2018). This enduring popularity underscores the term ‘zombie’s’ flexibility, evolving from slow-moving undead to mutated bioweapons that reflect fears of genetic engineering and pandemics.

Similarly, The Last of Us (2013), developed by Naughty Dog, elevates zombies—here, fungus-infected ‘infected’—into a vehicle for emotional storytelling. The game’s narrative, centred on Joel and Ellie’s bond in a post-apocalyptic world, has been praised for its depth, winning numerous awards and inspiring a 2023 HBO adaptation (Murray, 2017). From a filmology angle, its cinematic cutscenes blur lines between games and films, allowing players to experience zombie threats interactively. This interactivity heightens relevance; as players make moral choices, the game critiques themes like paternalism and sacrifice, mirroring real-world debates on vaccine ethics during COVID-19 (Perron, 2018). The sequel, The Last of Us Part II (2020), further explores revenge and empathy, pushing boundaries with diverse representation, including LGBTQ+ characters, thus broadening the genre’s appeal.

Both franchises highlight zombies’ validity in games by fostering replayability and community engagement, such as through esports or fan theories. However, challenges exist, including accusations of glorifying violence or perpetuating stereotypes (Kirkland, 2009). Generally, though, their cultural impact—evident in how Resident Evil shaped horror gaming and The Last of Us influenced prestige narratives—affirms the genre’s adaptability to interactive media, ensuring its place in contemporary entertainment.

Conclusion

In summary, zombie movies and the term ‘zombie’ retain validity in today’s media landscape due to their symbolic versatility, narrative innovation, and reflection of societal fears. Through The Walking Dead‘s exploration of human resilience, Resident Evil‘s pioneering horror mechanics, and The Last of Us‘s emotional depth, these works demonstrate profound cultural impacts, influencing discourse on pandemics, ethics, and technology. From a filmology viewpoint, the genre’s evolution from folklore to interactive experiences underscores its resilience, though it must navigate risks of oversaturation. Ultimately, as global uncertainties persist, zombies will likely continue evolving, offering critical insights into the human condition and maintaining their relevance in both cinema and video games. This enduring appeal not only entertains but also prompts reflection on our world’s fragilities, suggesting that the zombie trope is far from undead.

References

  • Bishop, K. W. (2010) American Zombie Gothic: The Rise and Fall (and Rise) of the Walking Dead in Popular Culture. McFarland.
  • Dendle, P. (2001) The Zombie Movie Encyclopedia. McFarland.
  • Kirkland, E. (2009) Resident Evil’s Typewriter: Survival Horror and Its Remediations. Games and Culture, 4(2), pp. 115-126.
  • Muntean, N. and Payne, M. T. (2011) Attack of the Livid Dead: Recalibrating Terror in the Post-September 11 Zombie Film. In: Moreman, C. M. and Rushton, C. J. (eds.) Zombies Are Us: Essays on the Humanity of the Walking Dead. McFarland, pp. 239-258.
  • Murray, J. (2017) The Last of Us and the Zombie Genre: Infection, Adaptation, and the Apocalypse. Journal of Popular Culture, 50(4), pp. 854-872.
  • Perron, B. (2018) The World of Scary Video Games: A Study in Videoludic Horror. Bloomsbury Academic.

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